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Grus Japonensis 'Red-crowned Crane' 3D Model

0
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
Grus Japonensis
199
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Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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triduza

Specifications

  • Geometrypolygonal_quads only
  • Polygons11,132
  • Vertices14,143
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Maya
(.ma)
14 MB

mentalray
RedCrownedCrane_mb.rar
OBJ
(.obj)
12 MB

RedCrownedCrane_obj.rar
OBJ
22 MB

RedCrownedCrane_Rig_Preview.avi

Description

3D model of Grus Japonensis 'Red-crowned Crane' also known as 'Japanese Crane' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Model Exported to .obj format. Polygons: Faces: 11132 Vertices: 14143 Textures: body_bump.jpg (4096x4096) body_diffuse.jpg (4096x4096) body_specular.jpg (4096x4096) feathers_bump.jpg (2048x2048) feathers_diffuse.jpg (2048x2048) feathersjap_diffuse.jpg (2048x2048) feathers_opacity.jpg (2048x2048) feathers_specular.jpg (2048x2048) zstudiolight.tga (1024x1024) environment map Rig description: Crane_Control - controls whole model position and rotation Body_Control - controls body position and rotation tail_fold_Control - controls tail folding Tail_Control1-2 - control tail rotation ltfeathers_Control - controls bending of left side of tail rtfeathers_Control - controls bending of right side of tail Neck_Control1-4 - control neck rotation and position Head_Control - controls head rotation and position Beak_Control - controls beak opening Tongue_Control1-4 - control tongue rotation and stretch lEye_Control - left eye taget rEye_Control - right eye target leyelids_Control - close left eye reyelids_Control - close right eye lmembrane_Control - close left eye membrane rmembrane_Control - close right eye membrane lwing_fold_Control - controls left wing folding rwing_fold_Control - controls right wing folding lWing_Control1-3 - left wing rotation rWing_Control1-3 - right wing rotation lpfeathers_Control - controls bending of primary feathers on the left wing rpfeathers_Control - controls bending of primary feathers on the right wing lsfeathers_Control - controls bending of secondary feathers on the left wing rsfeathers_Control - controls bending of secondary feathers on the right wing lLeg_Control - left leg position and rotation rLeg_Control - right leg position and rotation lfoot_Control - left foot position and rotation rfoor_Control - right foot position and rotation lfingernail_Control1-3 - IK controllers of left leg's fingers rfingernail_Control1-3 - IK controllers of right leg's fingers lfinger_Control1-3 - control bending of left leg's fingers rfinger_Control1-3 - control bending of right leg's fingers lfinger_Control4 - IK controller of left leg's thumb rfinger_Control4 - IK controller of right leg's thumb
Sep 28, 2020 date added
Dec 29, 2020 last update

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